![]() ![]() In The Worm in Paradise, the player, with the role of an unnamed citizen of Eden, must travel around the city of Enoch, learn its secrets, earn money and save the planet. For the first two instalments the player has the role of Kim Kimberley, an undercover agent, whose goal in Snowball is to save the colonist's spacecraft from crashing into a star, and in Return to Eden to stop the defence system at the destination planet of Eden from destroying the craft. The trilogy is set in a not too-distant future when humans have started colonising space. Level 9 self-published each game separately, but the compilation was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird. The author of the games is known and respected then the company Level 9 Computing, which specialized. The trilogy includes the game released earlier and linked by a common story: Snowball (1983), Return to Eden (1984) and the Worm in Paradise (1985). Nick Austin, Mike Austin and Pete Austin with art by James HorslerĪmiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit family, Atari ST, BBC Micro, Commodore 64, DOS, Macintosh, MSX, ZX SpectrumĪs with most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. GAME DESCRIPTION INTERROGATE Investigate humans and androids in a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing. Silicon Dreams is a common name of the trilogy, published by the firm Rainbird in 1986. ![]() Nick Austin and Chris Queen with art by Tim Noyce Nick Austin, Mike Austin and Pete Austin with additional help from Ian Buxton.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |